INDEPENDENT FAN GUIDEPC patch notes: 1.0.15
FIELD GUIDE / Quick answers

Terrible Lizards Codes & Keypad Clues

Find the right door. Check its clue. Keep the leading zero.

Read the clue in your own game first. Reception and repair-gate reports differ. Values below are source-reported, not independently playtested.
Chapter 1 / LOCK 01Conflicting reports

Reception staff door

9216
3929

Find the clue
Collect the torn paper from the Allosaurus skeleton’s hand and the piece at the Brontosaurus display base. Read the completed hint at your own keypad.

Into Indie Games reports 9216; 9Puz’s gameplay image shows 3929. Neither is presented here as a universal code.

Chapter 1 / LOCK 02Community-reported

Gift shop basement

1903

Find the clue
Watch the office VHS and finish the Stella conversation before returning to the basement door. Check the objective and keypad hint.

The basement provides the three floodlight fuses. Opening its door does not finish the lighting puzzle.

Chapter 2 / LOCK 03Community-reported

Foreman’s tower office

0451

Find the clue
Start both digsite generators, then climb the wooden stairs to the tower. Check your keypad prompt.

Use the red control inside to open the onward gate.

Chapter 2 / LOCK 04Location / code discrepancy

Bunker / worksite repair gate

0978
7652

Find the clue
Repair the damaged panel with parts from the working keypad reached by the hanging-platform route. Inspect the nearby monitors and the current objective.

Into Indie Games labels a bunker gate 0978. 9Puz shows a worksite monitor reading 7652 during a repair-gate sequence. Their exact correspondence is unresolved; do not assume these are two distinct required locks.

Chapter 2 / LOCK 05Community-reported

Elevator side access

1677

Find the clue
Finish Stella’s call at the lift. Use the side-access panel, then descend the shaft.

Access and power are separate objectives; keep an eye out for the workshop fuse during the descent.

Chapter 2 / LOCK 06Community-reported

Safe-house dynamite locker

0180

Find the clue
After the gondola-key section and the next Bronto escape, check the safe-house locker keypad.

Keep the leading zero. The locker supplies the next demolition step.

Before you enter a number

Use your own in-game hint first. Public guides disagree about reception and a Chapter 2 repair gate. These cards preserve those differences instead of presenting an untested list of seven fixed passwords.

A code is rejected — what next?

  1. Match the location, not just the chapter. Several keypads appear underground.
  2. Finish the relevant paper, conversation or repair objective.
  3. Read the objective, monitor or keypad hint again. Preserve initial zeroes.
  4. If the panel is broken, a different number will not repair it. Get the replacement parts first.

The differences above do not, by themselves, prove that codes are randomized. These are door passwords, not downloadable rewards or Dead by Daylight redemption codes.

THE PAPER TRAIL

Sources & review notes

Reviewed November 2, 2026. Source checking is separate from in-game testing. Community reports and discrepancies are labeled in the guide.