INDEPENDENT FAN GUIDEPC patch notes: 1.0.15
FIELD GUIDE / Walkthrough

Terrible Lizards Walkthrough — Museum & Digsite Routes

A route through the attraction, one objective at a time.

Choose your current chapter

Route Objectives covered
01 — The attraction Reception, theater, exhibit switches, flashlight, meteor button, gift shop and floodlights
02 — The digsite and caverns Generators, tower, repair gate, emergency shutoffs, elevator, gondola key and dynamite

The first two chapters have been cross-referenced against published illustrated routes. They are not a claim of a new in-game playtest. Later chapters and a complete collectible map are outside this edition’s coverage.

Read the objective before the route

Use each chapter’s contents to jump to the room you recognize. A door code, power repair and a final control switch may be separate tasks. If you have entered a number but nothing happens, look for the unfinished task before retracing the entire level.

The developer describes movement as the game’s foundation. In calm spaces, get comfortable connecting jumps, climbs and slides; the same actions return under pressure. Follow the control prompts shown on your platform rather than assuming a keyboard binding from a video.

Puzzle or progression bug?

For an unresponsive projector, a lost button input after a call, or a fuse that will not interact, check known issues and patch guidance. A documented bug and an incomplete puzzle need different responses.

These routes contain objective and encounter spoilers. They do not explain the ending. External walkthroughs listed as sources may go further into the story.

THE PAPER TRAIL

Sources & review notes

Reviewed November 2, 2026. Source checking is separate from in-game testing. Community reports and discrepancies are labeled in the guide.