Choose your current chapter
| Route | Objectives covered |
|---|---|
| 01 — The attraction | Reception, theater, exhibit switches, flashlight, meteor button, gift shop and floodlights |
| 02 — The digsite and caverns | Generators, tower, repair gate, emergency shutoffs, elevator, gondola key and dynamite |
The first two chapters have been cross-referenced against published illustrated routes. They are not a claim of a new in-game playtest. Later chapters and a complete collectible map are outside this edition’s coverage.
Read the objective before the route
Use each chapter’s contents to jump to the room you recognize. A door code, power repair and a final control switch may be separate tasks. If you have entered a number but nothing happens, look for the unfinished task before retracing the entire level.
The developer describes movement as the game’s foundation. In calm spaces, get comfortable connecting jumps, climbs and slides; the same actions return under pressure. Follow the control prompts shown on your platform rather than assuming a keyboard binding from a video.
Puzzle or progression bug?
For an unresponsive projector, a lost button input after a call, or a fuse that will not interact, check known issues and patch guidance. A documented bug and an incomplete puzzle need different responses.
These routes contain objective and encounter spoilers. They do not explain the ending. External walkthroughs listed as sources may go further into the story.