Gift-shop encounter
If the exit remains unavailable, check which part of the power sequence you actually completed. Installing the basement fuses is only the first stage. The full Chapter 1 route covers the approach and office conversation.
Three tasks before the exit
- Obtain the three basement fuses after the office VHS and Stella conversation. The reported gift-shop keypad value is 1903; compare it with your own clue.
- Install them in the office-side, toy-side and arcade-side pillar panels. Then use the arcade vent and raised route to reconnect the three pillar-top power points.
- Return through the vent, speak with Stella and hold the floor-level floodlight interactions.
If you repaired the lower panels but never reached the top connections, return to the raised route. If both sets are complete, check the floor controls rather than searching for a fourth fuse.
When Bronto blocks the way
After the lights, follow the changing escape objective. When the Bronto obstruction interrupts the exit, reverse toward the basement and continue into the caverns. The documented solution is an escape route, not a health-bar fight.
Separate a puzzle from a bug
If a required control does not respond, compare the preceding steps first. Use troubleshooting for documented patch issues. This page does not establish a universal safe distance or immunity while operating a panel.
