INDEPENDENT FAN GUIDE / FIELD EDITION 01PC patch notes: 1.0.15
FIELD ARCHIVEEN / Allosaurus
FIELD GUIDE / Allosaurus

Terrible Lizards Allosaurus — Escape & Four-Fuse Help

Use the passages, prepare your crossings and keep the objective in view.

Dinosaur creature among tables at an underground worksite
An underground worksite encounter. Official promotional screenshot · illustrative, not an item-location image. Source & rights ↗

First hunting section

The Chapter 3 route leads through exposed stretches and narrow rock openings. Find the next opening before committing to the crossing; the camp signs help orient the route. Continue moving through the later water escape.

Does looking at the Allo stop it?

The illustrated route reproduces The Allo Has Rules, which describes a brief hesitation when faced. It does not establish an unlimited freeze. Treat this as a moment to reach the next passage, not a way to remain in the open indefinitely.

The worksite and four fuses

The later objective is machinery repair while navigating the worksite. The four replacements go into one central panel. They are associated with the generator enclosure, lower office, upper wooden office and locked shed. The shed requires its key from the elevated route near the Call It In sign.

Use the four-fuse walkthrough for the order and landmarks. After installation, check four green indicators and operate the main console; collecting the fuses alone does not activate it.

Final return

The Motherlode sequence brings the Allo back after the rail-cart route. Follow the goo traversal to finish the chapter. This page covers Chapter 3; later story events belong to the spoiler-marked Chapter 4 walkthrough.

THE PAPER TRAIL

Sources & review notes

Reviewed Nov 2, 2026 ET. Source checking is separate from in-game testing. Community reports and discrepancies are labeled in the guide.